#ifndef TextureManager_H
#define TextureManager_H
#include "Singleton.h"
#include "TriangleRice.h"
#include "Texture.h"
class TextureManager
{
public:
	TextureManager(void);
	~TextureManager(void);
	Texture* createOrGetTexture(std::string filename);
private:
	std::map<std::string,Texture*> mChildren;
};
typedef Singleton<TextureManager> TextureManagerSingleton;
#endif


